Beginning iOS 5 Games Development: Using the iOS SDK for iPad, iPhone and iPod touch
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This book is an introduction to game development for Apple’s iOS devices. I hope you are reading this because you are excited about developing a cool new game for the iPhone or iPad. It is the goal of this book to educate the reader on the many facets of building a game. The topics range from the mundane tasks of organizing your start screen to the subtle math required to get an animation just right.
By the end of this book, you will be familiar with not just the details of animating images, but also the many other details that go into a game that should be considered before development even starts. For example, if you know you want to include Game Center in your application, it makes sense to understand Game Center and how that affects your design.
The book walks you through many examples, each building on the other to create a complete picture of what an iOS game looks like. To facilitate this, I have written a complete (though simple) game that will serve as context in the examples, as well as give you a complete game to use as a roadmap in your own game development. The game is called Belt Commander and is shown in Figure 1.
In Figure 1, we see the game Belt Commander’s start screen and a shot of the game in action. This game includes elements from every chapter in this book, and I hope it is a useful tool. This game does not have the polish required for me to put it in the App Store, but it will serve as a starting point for a version of the game I do intend to publish. I just want to point this out, because I hope it highlights the practical approach of this book. The lessons I learned building Belt Commander have been captured in these pages. You can find the published game at claywaregames (dot) com.
If you have questions about the code in this book, or about iOS development in general, please feel free to contact me directly at email@example.com.